With
the intention of making a simple game app, that also allowed me to
pursue a game idea I had previously come up with; Hungry Moose was
designed. Inspired by the fun I had playing the special stages of Sonic
The Hedgehog 2.

Many
hours were spent on my Sega Mega Drive II when I was a kid. I wanted to
redesign the control system and build on the idea and expand it into
it's own small game. I will also be drawing inspiration from
Playstation's Wipeout game for pick ups, boost pads and possible weapons
(for getting through blockades and/or enemies).
Wipeout HD has some similarities. Wipeout (PSX) gameplay
I
ideally want to control left and right by rotating the phone, but I may
end up with a left and right button on their respective sides. And a
jump button near both, if jump cannot be triggered by flicking the phone
(jolting it if that's easier to understand).
(The on screen joysticks of the Sonic 2 remake for smartphones.)
But
essentially the idea will be collect enough food items / score to
progress. Each level will be made up of a series of twists and turns,
possible jumps and/or obstacles. Along the path will be collectibles,
and hitting traps or enemies will cause you to drop some. Multipliers
can boost the next combo (a string of collectibles - ex. a 1 second gap
will end said combo.) Checkpoints along the level will determine if you
have enough score / food items to progress. (Perhaps when hunger
outweighs food intake or something? - Visual Idea: Upon failing =>
H.M. collapses, too hungry to continue?)
I
think the biggest decision for me at this point is which style should I
pursue? Do I make a traditional 2D game but use 3D image based
resources and "fake it", so to speak? Or do I make a very simple 3D game
and hope that the average smartphone can run it? Essentially I'm asking
Stencyl or Unity.
A
3D game in Unity is more what I want to swing towards. The resources
will allow me convert the game to 2D if necessary; failing to get the
game running optimally in 3D. And I will get the perspective I'm after,
along with the collision system for picking up collectibles in 3D.
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